PAUSED
CONTINUE
ESCAPE
EXPLORE CAVE
SETTINGS
SAVE & QUIT
QUIT
MAIN MENU
NEW GAME
RESUME GAME
HIGH SCORES
INSTRUCTIONS
CREDITS
HOW TO PLAY
HINTS
TUTORIAL
GAME CAVES
TUTORIAL CAVES
OK
BACK
LOADING
SAVING GAME
HIGH SCORE:
PRESS ANY KEY
SOUND   
VIBRATE 
 ON
OFF
PRODUCER AND LEVELS
RICHARD M. SPITALNY
NULL
ORIGINAL BOULDER DASH(R)
CREATED BY
PETER LIEPA & CHRIS GRAY
NULL
PROGRAMMING
SINISA JURISIC
NULL
GAMEPLAY AND LEVELS
DAMIR & SASA
NULL
DESIGN
GUMI
NULL
MUSIC AND SFX
DUBRAVKO ROBIC
NULL
TESTING AND SUPPORT
IVAN STOJIC
VIKATCHU & KRESO
NULL
DEVELOPED BY
INSTANTCOM LTD.
NULL
COPYRIGHT (C)1984, 2003
FIRST STAR SOFTWARE,INC.
ALL RIGHTS RESERVED.
COLLECT ENOUGH DIAMONDS,@AVOID FALLING BOULDERS@AND FIND THE EXIT.@DIAMOND ICON IN LOWER@RIGHT CORNER INDICATES@THE NUMBER OF DIAMONDS@TO BE COLLECTED BEFORE@EXIT DOOR OPENS.@@ONLY CAVES 1, 5, 9 AND@13 MAY BE SELECTED AT@FIRST. ONCE WON,@ADDITIONAL CAVES WILL@ALSO APPEAR IN THE MENU.
MOVE ROCKFORD(TM) TO@DIG DIRT, COLLECT@DIAMONDS AND PUSH@BOULDERS. TO MOVE USE@THE ARROW KEYS OR@2 = UP, 4 = LEFT,@6 = RIGHT AND 8 = DOWN.
GRAB DIAMONDS, DIG DIRT,@PUSH BOULDERS WITHOUT@MOVING BY FIRST PRESSING@5 AND THEN DESIRED@DIRECTION KEY, BUT NOT@AT THE SAME TIME.
TO ACCESS INVENTORY:@@1. PRESS # OR LEFT@   SOFT KEY TO SEE@   INVENTORY@2. CHOOSE ITEM OR TOOL@3. USE DIRECTION KEY@   TO DIRECT AND USE@   TOOL OR ITEM
TO KICK BOULDERS OR@BOMBS A LONG DISTANCE:@@1. STAND NEXT TO@   BOULDER OR BOMB@2. EITHER PRESS 1 OR@   ACCESS INVENTORY BY@   PRESSING # OR LEFT@   SOFT KEY TO CHOOSE@   KICK OPTION@3. USE DESIRED@   DIRECTION KEY
BOMBS:@@THERE ARE TWO DIFFERENT@BOMBS. ONLY ONE CAN BE@COLLECTED. A BOMB@WITHOUT A BORDER ACTS@LIKE A BOULDER. IT CAN@BE MOVED BUT CANNOT BE@COLLECTED. IT WILL@EXPLODE WHEN IT FALLS,@IF SOMETHING FALLS ON@IT OR WHEN KICKED INTO@ANOTHER OBJECT.
BOMBS SURROUNDED BY A@BORDER MUST BE@COLLECTED BEFORE THEY@CAN BE USED. AFTER@COLLECTION, WHEN PLACED@AGAIN IN A CAVE, THEY@WILL NOW LOOK AND@BEHAVE LIKE THE FIRST@TYPE OF BOMB.@@NOTE: COLLECTED BOMBS@CAN ONLY BE DROPPED ON@CLEAR SPACE
COLLECT ITEMS:@@THERE ARE THREE ITEMS@WHICH ROCKFORD(TM) CAN@COLLECT: BOMB, BOULDER@HAMMER AND CAVE@ROTATION.@SELECT THESE FROM@INVENTORY BY@PRESSING # OR LEFT@SOFT KEY OR...
...USE THEM BY PRESSING@THEIR SHORTCUT KEY:@@1 KICK BOULDER/BOMB@3 DROP BOMB@5 PUSH/GRAB/DIG WITHOUT@  MOVING@7 USE BOULDER HAMMER@9 USE CAVE ROTATION@@AFTER SELECTING ITEM,@USE DIRECTION KEY TO@USE IT.
PRESS RIGHT SOFT KEY@TO ACCESS GAME PLAY@OPTIONS AND SETTINGS:@@- ESCAPE@  (USE WHEN TRAPPED)@- EXPLORE CAVE@  (SCROLL ENTIRE LEVEL)@- SETTINGS@  (THESE CAN CHANGE)
WHEN ACTIVE, MAGIC@WALLS TURN BOULDERS@INTO DIAMONDS OR@DIAMONDS INTO BOULDERS.@FIRST CLEAR SPACE UNDER@A MAGIC WALL, THEN DROP@BOULDERS ON IT. BUT@HURRY, THE MAGIC WALL@WILL DEACTIVATE SHORTLY@AND IT CAN NOT BE@REACTIVATED AGAIN IN@THE SAME ROUND.
SUFFOCATE THE AMOEBA@BEFORE IT GROWS TOO@LARGE AND TURNS INTO@BOULDERS.@@WHEN SURROUNDED, THE@AMOEBA WILL TURN INTO@DIAMONDS.@@ROCKFORD(TM), DIAMONDS@AND BOULDERS CAN BE@USED TO SURROUND@THE AMOEBA.
FIREFLIES AND@BUTTERFLIES EACH MOVE@DIFFERENTLY BUT IN@PREDICTABLE PATTERNS.@@DROP BOULDERS ON THEM@AND THEY EXPLODE.@USE THIS TO DESTROY@WALLS AND IN THE@CASE OF BUTTERFLIES,@CREATE 9 DIAMONDS.
WHEN A TOOL OR WEAPON@HAS BEEN SELECTED@A SMALL ICON WILL@APPEAR IN THE GAME@SCREEN INDICATING@THE ITEM YOU HAVE@SELECTED. THIS ITEM@WILL BE USED WHEN@YOU FIRST PRESS@THE DIRECTION KEYS.
EACH BOMB, HAMMER OR@CAVE ROTATION CAN ONLY@BE USED ONE TIME.@KICKS ARE UNLIMITED.
BEFORE SELECTING A TOOL@OR WEAPON, POSITION@ROCKFORD(TM) IN@THE EXACT LOCATION@NEEDED.
CAVE
N/A
TUTORIAL CAVES
BOULDER DASH(R)-M.E.(TM)
HINT:
RETURN
PUSH/GRAB
KICK
BOMB
HAMMER
ROTATE
COLLECT THE DIAMONDS
THEN FIND THE EXIT
NULL
NULL
DROP THE BOMB TO
BLOW UP THE WALL
NULL
NULL
WATCH OUT FOR
WALLS THAT GROW
NULL
NULL
CLEAR DIRT UNDER
MAGIC WALL, THEN
DROP BOULDERS ON IT
NULL
DROP BOULDERS ON
THESE ENEMIES,
WATCH WHAT HAPPENS
NULL
SURROUND THE AMOEBA
WITH ROCKFORD(TM)
AND BOULDERS
NULL
CLEAR ROOM BY
BOULDERS, ROTATE
SCREEN LEFT OR RIGHT
THEN WATCH OUT!
COLLECT AND USE
TOOLS AND WEAPONS
NULL
NULL
USE KICK TO SEND
BOULDERS STRAIGHT
ACROSS THE SCREEN
NULL
TRY TO COLLECT THE
DIAMONDS WITHOUT
GETTING TRAPPED
BY THE BOULDERS
SCORE:
WELL DONE!
GAME COMPLETED
TUTORIAL COMPLETED
SECRET CAVE COMPLETED
CAVE CLEARED
GAME OVER
OUT OF TIME
PUBLISHED BY
FIRST STAR SOFTWARE,INC.
NULL
BOULDER DASH (R)
IS A REGISTERED
TRADEMARK OF
FIRST STAR SOFTWARE,INC.
NULL
COPYRIGHT (C)1984, 2003
FIRST STAR SOFTWARE,INC.
NULL
GAME DEVELOPED BY
INSTANTCOM LTD.
SECRET CAVE
UNABLE TO SAVE GAME.
MEMORY FULL.
YES
NO
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